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Rules You must read this before joining the site! |
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Roleplaying by Francisco Nov 27, 2013 3:49:02 GMT |
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Announcement |
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Open Positions by Francisco Jan 3, 2014 18:47:36 GMT |
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Staff board A staff only board to discuss things on the site. |
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Advertisement and Affiliations Here people can advertise their own site. Want to become a sister site? Ask the admin in your advertisement. |
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The Wild Side, An Original Warrior Roleplay by sakuratree Nov 10, 2017 22:49:44 GMT |
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Questions and Suggestions Do you have a question that's not answered in the rules, or a suggestion that can make our site better? Then come here. |
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Orilath reference help by Francisco Dec 18, 2013 0:19:31 GMT |
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Credits Credits for layouts on the site and many other things. |
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Special Thanks by Francisco Nov 28, 2013 4:57:33 GMT |
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Archives A place to put finished roleplay forums or player's bios who have gone missing |
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Eagle's Passage [Closed] by Francisco Dec 21, 2013 23:18:24 GMT |
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Hello and Goodbye This is were you either introduce yourself or say goodbye. If your saying goodbye, it can be either a temporary leave or leaving for good |
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Inactivity by chainmale Feb 16, 2014 1:20:02 GMT |
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Chat Chat with other members here! You can just talk to other members, or talk about something that's on your mind. |
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Stage Fright? by kanewilliams Feb 15, 2014 17:02:23 GMT |
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Creative board Here you can show everyone what you made, such as a writing or a drawing. Contest will be held here also. |
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Whoop. by Foxfell Jan 4, 2014 16:59:18 GMT |
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Logbooks This is where you can keep track of your characters and the threads they're in |
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Character bios Where you make your characters at. Human characters are not allowed, but anything else is accepted. There are some limitations to certain types of character. |
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Queen Chrissara Vincent (wip) by kanewilliams Jan 31, 2014 16:17:09 GMT |
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The Store Items can be bought with Divine Tokens obtained while roleplaying, you can purchase neat things here! |
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Item form by Lifeless Eyes Jan 3, 2014 19:24:37 GMT |
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Belkeep Halls This is where the community gathers for important things such as town meetings. It's also used for entertainment and shows casted by the Winterdales. |
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Castle of Ashwald This was a castle made long ago that the humans keep in mint condition before they went extinct. Now the Divines use it as their home, as it's big enough for even a family of elephants. They recently added a moat and the castle is in the center of their territory |
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All Work, No Play. (Open) by Germs Feb 12, 2014 16:55:38 GMT |
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The Westnook Library A library that was abandoned when the humans went extinct, along its shelves are many books for knowledge. The Divines took over the library and brought it back to its former splendor. Everything is clean and polished as well as a full staff is on call at anytime of day or night. |
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The Hangout A cozy spot for those of the Divine come to chill after work and such. Drinks are served at the bar and there are games to play as well as private areas for parties. Also a kid zone for the little ones to play as well as a snack bar. Couches and chairs dot the inside of the place. Waiters and staff are around to appeal to needs of the patrons. |
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Greenmont Farm The land here is rich in soil, thus a lot of the farming is done here. This is the main source of food for the herbivores and omnivores that are part of the community. |
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Fogwick park A park in the middle of the Divine Syndicate's land. It serves as a gathering place for the community. This is where the youth go to learn the history of the world before the fall of humans and also where they have meetings. |
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Goodbye my friends[open, lifeless] by Lifeless Eyes Jan 29, 2014 17:56:50 GMT |
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Blackmill Shacks These run down shacks serve as homes to all the families living in the area. It helps them from the harsh summers and the cold winters. |
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The Market This is where the animals sell goods such as jewels, maps, and sometimes information if you're looking for it. The animals pay by either finding food for the seller or doing other errands. This is a lively place in the day, but at night it serves as a place where gangs can come and mark their territory. |
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The Great Rascal by Foxfell Dec 11, 2013 15:53:25 GMT |
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Blackjaw rock The place where the community gathers and have meetings. This was named after the first chieftain, Blackjaw. |
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Caves of Lochhedge This is where the Syndicates rest at, it serves as a protection from enemies and the sun's rays in the day. A river flows through the caves so they don't have to leave unless it's for food. No one else knows the exact location of their homes but themselves |
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Hedgemont Mountains These hard and rocky grounds serve as the Syndicates' hunting grounds. They need to be fast to be able to hunt the goats that live here. Though it's extremely dangerous since recent rock slides have injured fellow members. |
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Desert of Southgrass A savannah that's been long abandon by the Syndicates. Reasons of abandonment are unknown. Maybe because little food is found there, or because mysterious howls come from that place. |
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Peser Forest This is where the Orilath gather. You don't really see them in groups, but when they do it's usually for breeding seasons or big meeting. |
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Ndrot Gateway The entrance to the Orilah's territory. The animals won't feel the negative effect of the demons until venturing deeper into the forest, but the presence there still lingers. |
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Graveyard of Reen In the past, this was a graveyard that had the most space to place all the humans dying of the disease. Now it holds as a hunting ground for the Orilath, as many souls are for the picking. |
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Welir Lake A crater lake that many Orilah gather around during the lunar eclipse. |
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Valgate A place surrounded by pillars that is said when you enter the pillars, time stops. The mythical beasts discuss issues in the country here. |
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Icewater Coast The coast of the spirits that leads to the Estercrest Island. The water is ice cold that you can easily get frostbite even by touching it. It's difficult to get to the island thanks to the waters, but not impossible. |
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Buttermeadow A calm and peaceful meadow, that's layered with every type of flower to ever exist, giving the area a bright glow in the sun. |
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Estercrest Island an Island that's off the land of the main country. No animal has step foot on it, but it's said that the island holds many secrets, that's guarded by Hades's old watchdog, Cerberus. |
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Faywheat Abbey A castle-like house that holds many peaceful creatures. Anyone can come here for food to eat or for a place to call home at least. This place remains untouched from the war outside it's walls. |
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Faywheat rules and positions by Francisco Nov 29, 2013 9:55:45 GMT |
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Goldlyn Lake The lake is placed in the center of the land, where it is available to all groups. This makes it easier on all the groups during drought seasons and serves as easier route for travelers. |
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Time of Giving [Open to ALL] by kanewilliams Jan 31, 2014 16:05:24 GMT |
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Academy of Deepoak A big oak tree that holds many newcoming spirits. The school was open to creatures of the country to learn the art of magic. Creatures who have started to turn into spirits come here to learn about the change. Other creatures come here either for knowledge or to learn the witchcraft using books or staffs. |
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OakDeep Libary [Open] by chatnip Dec 6, 2013 1:08:18 GMT |
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Morfield This used to serve as a battle field for the syndicates and the divines, but now it stands deserted and desolated. The groups will occasionally use this for battles, but nothing too serious has happen. This also serves as a awesome feeding ground, and loners can live here peacefully. |
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Shadows. [Open] by Seeker of Death Feb 2, 2014 17:01:57 GMT |
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